This is chess with Pokémon and pretty illustrations and occasional inconsequential banter between the characters. If you were hoping for an epic dramatic storyline, or a standard RPG level of storyline, or even just the main Pokémon series' level of storyline, this is not the game for you. While the Ranger and Mystery Dungeon games are more plot- and character-based than the main Pokémon series, this is most emphatically not so with Conquest it is a pure turn-based strategy game, and its plot is simply a thin wrapper of an excuse for why you're doing what you're doing. And that is pretty much all there is to it. There is a legend that if any warrior rules the entirety of Ransei, a legendary Pokémon will appear before him or her. In Pokémon Conquest, you play as a rookie warlord, male or female, who sets out to conquer all seventeen type-themed kingdoms of Ransei to unite the region before the sinister Nobunaga can take over. A crossover with the Nobunaga's Ambition series, Pokémon Conquest is a turn-based strategy game taking place in a Pokémon version of feudal Japan, though in-game dialogue suggests it's actually contemporaneous with the main series and the region of Ransei is just technologically backwards. After the Mystery Dungeon and Ranger franchises, the fifth generation brought an unlikely addition to the Pokémon spin-off game roster.
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